

Packet Farkle has 4 of a kinf worth 1000, 5 of a kind worth 2000, and six of a kind worth 3000, and two triplets worth 2500 ( See a video of this variant here). Some would award two groups of three as 2,500. Others double, so for example 4 threes would be 600, 5 threes would be 1200, and 6 threes would be 2,400. Some count 4 of a kind as 1,000, 5 of a kind 2,000 and 6 of a kind as 3,000. Some require you to score 1,000 points on a single turn before you are "on the board," and at least 350 per turn. This game is hundreds of years old and many, many, many variations exist. Once someone has 5000, play continues until everyone has had the same number of chances (So remember who won the initial roll!) You may only score less than 350 points after you have gotten "on the board" with the first 350. To start accumulating points, you must have at least 350 points. The game will begin with the high roller, and go clockwise. The Highest begins (If there is a tie, those players roll again until one has a higher number).
Rules of farkle how to#
How to Start a GameĮach player takes a single die, and casts it. The 1 and 5 spot dice are special, as they are the only dice that can be scored outside of a combination (such as three of a kind). For example, if you roll a 5 (50 points), and then roll two 5s (100 points), you can't combine them to form three of a kind (500 points). You cannot earn points by combining dice from different rolls. Scoring is based on selected dice each roll. To customize game play, choose Game Setup from the Options menu. The final round starts as soon as any player reaches 5,000 or more points. You select the 5 and decide to Pass and bank your points. You then opt to roll the remaining four dice. Play continues until it is your turn again.Įxample: Your first rolls shows 1, 2, 3, 3, 5, and 6. You continue rolling until you either Pass or Farkle. Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle.

Scoring is based on selected dice in each roll. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice. You must select at least one scoring die. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. To win at Farkle you must be the player with the highest score above 5,000 points on the final round of play.Įach player takes turns rolling the dice. I'll describe a few of these variations at the end, but lets get started with this basic version. There are professionally made games, web apps and iPhone apps which will have slight variations from what is described here.

However, rules vary from family to family. The rules below reflect how I learned it from the Christian Brothers. Also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice.
